Skip to main content
Contracts are system-generated purchase offers you can accept and deliver against.

Tabs

  • Available: open offers you can accept.
  • My Contracts: accepted/active contracts for your company.
  • History: fulfilled, expired, or canceled outcomes.

Offer Lifecycle

Contracts move through statuses:
  • Open -> Accepted -> Partially Fulfilled -> Fulfilled
  • Or Open/Accepted/Partially Fulfilled -> Expired
Generation and expiry are tied to weekly simulation processing.

Accept Behavior

When you accept:
  • Contract is assigned to your selected seller company.
  • It leaves Available and appears in My Contracts.
  • Acceptance fails if another actor changed the contract first.

Fulfillment Behavior

For each fulfillment action:
  • Quantity must be positive and less than or equal to remaining amount.
  • Your company must have enough available item stock.
  • Contract buyer must still have enough cash.
Settlement:
  • Goods move from your inventory to buyer inventory.
  • Cash transfers buyer -> seller.
  • Remaining quantity updates; status becomes partial or fulfilled.

Player Tips

  • Expiry countdown matters: an accepted contract can still expire if unfinished.
  • Partial fulfillment can reduce risk when your stock is uncertain.